Aim range
Shoot a hero's hitboxes, read from the game's own model files, with another hero's bullets: their speed, size, drop and damage falloff come from the game data. Click the range to take the mouse; Esc gives it back.
Score
At this distance
Where the numbers come from
- Bullets: speed, radius, gravity scale, lifetime, range, fire rate, burst, magazine, reload, damage falloff and head bonus from each hero weapon's data on the Deadlock API (/v1/assets/items/by-type/weapon), with bullet damage after boons from the hero's level table.
- World: gravity, mouse yaw and pitch factors, default sensitivity, the camera's field of view and how far past the body a bullet may still score a head hit are the game's console variables (/v1/assets/convars).
- Targets: each hero's hitboxes (capsules, spheres and boxes on the skeleton, with the head group) come from its model file in the game, posed as the hero stands on the hero select screen. Health, move speed and head damage taken come from the hero's data.
- Assumed: the field of view is read the way Source games read it, across a 4:3 frame and widened for wider screens, and zoomed turning scales with the zoom as in other Source games.
- Not modeled: weapon spread and recoil, the third person camera offset (shots leave from the camera here), animation while moving, and items.